<aside> 🗒️ This project makes extensive use of Scriptable Objects as templates to build new Food Items and Levels. These Scriptable Objects auto populate some fields based on the information added to other fields, both in the Unity Editor as well as during runtime. Below is an image of what the Scriptable Object Level.cs looks like in the inspector.
The goal was to create a tool for a level designer to be able to quickly design levels in a visual way. To learn more about Level.cs please visit my **GitHub Repo.**
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Scriptable Object level template.